"Narration" is a descriptor in the National Library of Medicine's controlled vocabulary thesaurus,
MeSH (Medical Subject Headings). Descriptors are arranged in a hierarchical structure,
which enables searching at various levels of specificity.
The act, process, or an instance of narrating, i.e., telling a story. In the context of MEDICINE or ETHICS, narration includes relating the particular and the personal in the life story of an individual.
| Descriptor ID |
D033262
|
| MeSH Number(s) |
E05.318.308.502 F01.145.209.459 L01.399.250.660 N05.715.360.300.480 N06.850.520.308.502
|
| Concept/Terms |
|
Below are MeSH descriptors whose meaning is more general than "Narration".
Below are MeSH descriptors whose meaning is more specific than "Narration".
This graph shows the total number of publications written about "Narration" by people in this website by year, and whether "Narration" was a major or minor topic of these publications.
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| Year | Major Topic | Minor Topic | Total |
|---|
| 1999 | 0 | 1 | 1 |
| 2005 | 1 | 0 | 1 |
| 2006 | 0 | 1 | 1 |
| 2007 | 0 | 1 | 1 |
| 2008 | 0 | 1 | 1 |
| 2013 | 0 | 1 | 1 |
| 2014 | 0 | 1 | 1 |
| 2015 | 0 | 1 | 1 |
| 2016 | 3 | 1 | 4 |
| 2017 | 0 | 3 | 3 |
| 2018 | 1 | 0 | 1 |
| 2019 | 0 | 1 | 1 |
| 2020 | 1 | 3 | 4 |
| 2023 | 0 | 2 | 2 |
| 2024 | 0 | 2 | 2 |
| 2025 | 3 | 0 | 3 |
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Below are the most recent publications written about "Narration" by people in Profiles.
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The impact of narratives and active video games among black and hispanic children with overweight and obesity: a randomized controlled trial. Int J Behav Nutr Phys Act. 2025 May 26; 22(1):60.
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Reentry Reflections: Views on COVID-19 From a Global Health Trainee. Pediatrics. 2020 09; 146(3).
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Which Game Narratives Do Adolescents of Different Gameplay and Sociodemographic Backgrounds Prefer? A Mixed-Methods Analysis. Games Health J. 2019 Jun; 8(3):195-204.
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The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study. J Med Internet Res. 2016 10 14; 18(10):e272.
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Children's Cognitive and Affective Responses About a Narrative Versus a Non-Narrative Cartoon Designed for an Active Videogame. Games Health J. 2016 Apr; 5(2):114-9.