DEBORAH THOMPSON to Video Games
This is a "connection" page, showing publications DEBORAH THOMPSON has written about Video Games.
Connection Strength
5.991
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Teen reactions to a self-representational avatar: A qualitative exploration. J Sport Health Sci. 2022 03; 11(2):157-163.
Score: 0.631
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Descriptive Normative Nutrition Messages to Maximize Effect in a Videogame: Narrative Review. Games Health J. 2020 Aug; 9(4):237-254.
Score: 0.567
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Photorealistic Avatar and Teen Physical Activity: Feasibility and Preliminary Efficacy. Games Health J. 2018 Apr; 7(2):143-150.
Score: 0.497
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Response to A Comment on Cullen K "From Squires Quest! II: A Serious Video Game Intervention": Methodological Issues. J Nutr Educ Behav. 2017 10; 49(9):798.
Score: 0.485
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Incorporating Behavioral Techniques into a Serious Videogame for Children. Games Health J. 2017 Apr; 6(2):75-86.
Score: 0.465
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Meal-Specific Dietary Changes From Squires Quest! II: A Serious Video Game Intervention. J Nutr Educ Behav. 2016 05; 48(5):326-330.e1.
Score: 0.440
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Creating action plans in a serious video game increases and maintains child fruit-vegetable intake: a randomized controlled trial. Int J Behav Nutr Phys Act. 2015 Mar 18; 12:39.
Score: 0.407
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Exergames: Theoretical Perspective. Games Health J. 2015 Feb; 4(1):8-11.
Score: 0.396
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Designing serious video games for health behavior change: current status and future directions. J Diabetes Sci Technol. 2012 Jul 01; 6(4):807-11.
Score: 0.337
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Conceptual model for the design of a serious video game promoting self-management among youth with type 1 diabetes. J Diabetes Sci Technol. 2010 May 01; 4(3):744-9.
Score: 0.290
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The impact of narratives and active video games among black and hispanic children with overweight and obesity: a randomized controlled trial. Int J Behav Nutr Phys Act. 2025 May 26; 22(1):60.
Score: 0.206
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The impact of narratives and active video games on long-term moderate-to-vigorous physical activity: A randomized controlled trial protocol. Contemp Clin Trials. 2020 09; 96:106087.
Score: 0.147
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Which Game Narratives Do Adolescents of Different Gameplay and Sociodemographic Backgrounds Prefer? A Mixed-Methods Analysis. Games Health J. 2019 Jun; 8(3):195-204.
Score: 0.131
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The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study. J Med Internet Res. 2016 10 14; 18(10):e272.
Score: 0.113
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Improvement in Fruit and Vegetable Consumption Associated with More Favorable Energy Density and Nutrient and Food Group Intake, but not Kilocalories. J Acad Nutr Diet. 2016 09; 116(9):1443-1449.
Score: 0.111
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Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis. J Med Internet Res. 2016 Apr 29; 18(4):e94.
Score: 0.110
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Games for Health for Children-Current Status and Needed Research. Games Health J. 2016 Feb; 5(1):1-12.
Score: 0.105
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The Yin and Yang of Formative Research in Designing Serious (Exer-)games. Games Health J. 2015 Feb; 4(1):63-6.
Score: 0.099
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A meta-analysis of serious digital games for healthy lifestyle promotion. Prev Med. 2014 Dec; 69:95-107.
Score: 0.098
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Physical activity and screen-media-related parenting practices have different associations with children's objectively measured physical activity. Child Obes. 2013 Oct; 9(5):446-53.
Score: 0.092
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Impact of an active video game on healthy children's physical activity. Pediatrics. 2012 Mar; 129(3):e636-42.
Score: 0.082
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Video game play, child diet, and physical activity behavior change a randomized clinical trial. Am J Prev Med. 2011 Jan; 40(1):33-8.
Score: 0.076
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Playing for real: video games and stories for health-related behavior change. Am J Prev Med. 2008 Jan; 34(1):74-82.
Score: 0.062
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What Hispanic parents do to encourage and discourage 3-5 year old children to be active: a qualitative study using nominal group technique. Int J Behav Nutr Phys Act. 2013 Aug 06; 10:93.
Score: 0.023
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Behavioral science in video games for children's diet and physical activity change: key research needs. J Diabetes Sci Technol. 2011 Mar 01; 5(2):229-33.
Score: 0.019